How to play Contract Rummy

What you need

The seven contracts

A set is three cards of the same rank. A run is four or more consecutive cards of the same suit. The contract must go down in one turn, at exactly the required size — extra cards wait for a later turn.

1Two sets6
2One set and one run7
3Two runs8
4Three sets9
5Two sets and one run10
6One set and two runs11
7Three runs, played in one turn with no final discard12+

In round 7 the runs may be longer than four cards, since the whole hand has to go down at once. Twelve cards will not divide into three runs of four and a discard.

A turn

Draw one card from the stock or take the top of the discard pile. Lay down your contract if it is complete, lay off onto combinations already on the table, then discard one card.

Laying off — adding a card to a combination on the table, yours or someone else’s — is only allowed after you have laid down your own contract. Before that the table is closed to you, which is what makes the early rounds a race.

The "May I?" buy

When someone discards a card you want out of turn, you may claim it. You take the card plus one penalty card from the stock, and you do not get a turn — the cards go into your hand and play continues with whoever was next.

If more than one player wants it, priority follows the turn order starting from the player whose turn it is. The same player may not take two discards in a row.

Contract Rummy has no cap on buying: you may keep buying as long as you have not laid down your own contract. That single difference is why a Contract Rummy hand can grow to twenty cards while a Shanghai Rummy hand cannot.

Jokers

A joker stands in for any card. A joker inside a run can be reclaimed: a player who has already laid down their contract may put the real card in its place and use the joker. A joker inside a set is dead — nobody gets it back.

An ace is high or low in a run (A-2-3-4 or J-Q-K-A) but never both at once: Q-K-A-2 is not a run.

Scoring

The player who goes out scores nothing. Everyone else counts what is left in their hand: number cards at face value, jacks, queens and kings 10, an ace 15, a joker 15.

A joker costs the same as an ace here, which is unusually mild — most relatives of this game make it 25 or 50, and that changes how long you dare to hold one.

Liverpool Rummy

Liverpool Rummy is the same game with one bonus: if the player to the dealer’s right draws exactly the number of cards needed for the deal, they score minus 50. Nothing else changes.

How it differs from the neighbouring games

Questions people actually ask

Can I lay down more than the contract on my opening turn?

Not in Contract Rummy — the opening meld is exactly the contract. May I? allows the longer opening, which is one of the clearest differences between the two.

How many times can I buy in one round?

As often as you like, as long as you have not laid down and did not take the previous discard yourself.

What happens when the stock runs out?

The discard pile is shuffled and becomes the new stock. The round ends only when a player goes out.

Is Contract Rummy the same as Shanghai Rummy?

Same skeleton, different flesh. The seven contracts are identical; the buying, the penalty cards, the joker value and the number of players all differ, which is exactly why they are separate presets here rather than one "correct" set of rules.

Play it online

Sankki plays Contract Rummy in the browser and on Android, with friends or against bots. Every rule above is a table setting, so if your family plays it differently, your version is the one you can set up.

Play now

Preset: Contract Rummy — 7 rounds, deals of 10 and 12. Penalty cards, the buy cap and the scoring model are yours to choose in the same form.